Main weapons and Phantom Edges are different categories
The developer’s August 17 article distinguishes the main arsenal from secondary weapons called Phantom Edges. Read those as two categories, rather than assuming that every item is another interchangeable sword.
Swipe the table sideways on mobile to see every column.
| Category | Announced scope | Useful distinction |
|---|---|---|
| Main weapons | More than 30 | The main weapon category; upgrades support different forms and techniques |
| Phantom Edges | 25 secondary weapons | A separate category that includes attacks beyond ordinary swordplay |
| Accessories | Paired with upgraded weapons | Another part of assembling a combat setup |
Which weapons and Phantom Edges have been shown?
The Epic Games Store recap of S-GAME’s showcase describes the examples below. S-GAME’s PlayStation Blog gives the two arsenal counts. The current Epic product page uses the broader wording “more than 20” for Phantom Edges.
The table groups the public examples by how they are used. The written recap describes each example’s attack but does not give its equipment slot for every item.
Swipe the table sideways on mobile to see every column.
| Public example | Grouping | What the showcase describes |
|---|---|---|
| Drunken Sword Style | Sword style | Evasive movement builds drunken energy. |
| White Serpent and Crimson Viper | Paired blades | Soul attacks with the longer blade while the Viper circles him and strikes nearby enemies. |
| Soft Snake Sword | Flexible sword | The blade bends around other attacks to open a path to the target. |
| Iron fists | Heavy strikes | Fist attacks provide an option beyond blades. |
| Tiger Cannon | Ranged option | Cannon fire can hit groups of enemies. |
| Flaming Mane | Fire attack | A large mask projects fire. |
Can you recover materials from an upgraded weapon?
Yes, according to the developer’s announcement: reforging a weapon returns the materials invested in it so they can be put into another. This makes experimenting with a different weapon a supported part of the described system.
The checked article does not give the exact interface, any separate currency cost, vendor location or access condition. A material refund is not proof that every cost or every type of character upgrade can be reversed.
How do main weapons, secondary weapons and accessories fit together?
Start with the primary fighting style you want to use. S-GAME describes ranged attacks and summons as other options for a loadout. The showcase also describes weapon upgrades that open new forms and techniques.
If another weapon suits you better, the developer says you can recover the materials invested in a weapon through reforging and put them into another.
Where do weapons come from?
S-GAME points to exploration and defeating certain enemies as ways to expand the arsenal. This is a reference to the publicly demonstrated weapons. The announcements do not list an unlock location for every item.
Read what is known about the connected world and exploration
Choose the challenge separately from the loadout
A weapon that looks appealing in a demonstration does not tell you how demanding a particular difficulty will be. Compare the announced difficulty goals before deciding how you want to learn the combat.